Monday, July 17, 2006

Lesson Learned or Just Unflattering?

Well, the second installment of " Born to Raid" over at Ogaming has been up for a couple days now. This time, Vellek leader and main tank of Vagabonds over on Unrest was interviewed. Take a look: http://eq2.ogaming.com/data/4170~Born2Raid-Vagabonds.php

After reading this one, there are a couple different ways to look at it. Either Tamat realized that his interview with NPU was ridiculous, misinformed, and all around laughable, or, and more likely, he just doesnt think as much of Vagabonds as he does NPU.

There was no congratulations Vagabonds, as there was NPU. There was no you guys are the best Vagabonds, as there was NPU. In general, this was a very unflattering interview. The way I looked at it, Tamat has clearly decided in his little misinformed universe that there are two types of guilds that are born to raid: NPU and then everyone else.

The one thing I found really...interesting...in this interview was Vellek's list of the most neccessary classes to a raid. He listed them as Guardian, Defiler, Dirge, with a Swashbuckler coming in 4th. How the heck did he come up with that? The way I define most important is a class that does something that really helps out that NO other class can do. Swashbuckler as 4th? I have a swashbuckler and no fucking way. A brigand owns a swashbuckler hands down for a raid. Sorry other swashbucklers, its true. While it is true you dont neccessarily NEED any particular class to win a raid, some do help more than others. My own personal top 3 would go something like:

1. Brigand - Nobody debuffs like a brigand. A brigand allows all other classes to land their debuffs and abilities easier and for more damage. Combined with the ability to do t1 dps and innate ae avoidance and you have a class born to raid. No good raid is without a brigand.

2. Dirge - A dirge is the perfect compliment to a tank. Nobody supports like a dirge with their power regen and amazing parry/stoneskin buffs. It may not be the most exciting class to play, but a dirge is very versatile bringing great buffs to a dps group as well should the tank group be full.

3. Coercer/Troubadour - I couldnt decide wich one seems more valuable. Power regen is an issue for a raid. Without it, an easy kill can go to questionable, and possibly result in a wipe. Nobody can power regen like a coercer. Throw on some hate, mezzing, and a little deaggro and they are an amazing class if played correctly. A troubadour on the other hand can bolster a properly configured group's dps by a very significant amount. Add on the group deaggro wich is a must for some classes to play to their potential and you have a class I personally never want to be without.

Obviously a raid needs a tank and healers, but imo its there isnt one that really makes or breaks a raid like the classes above do. What do the rest of you think about the most important raid classes?

Anyways, back to the topic...

Since Tamat didnt say it, I will. Congratulations Vagabonds! It is no easy task with the current state of the high end raid game to maintain a guild these days. Your guild has been around a long time and continues to perform well. The turnover/burnout/frustration rate with the "uber" guilds these days is at an all time high and when "on your knee's" guilds like NPU get all the publicity it doesnt always make keeping a full roster of quality players easy since that relies so heavily on cross server applicants/recruits. Keep going strong and killing the mobs without resorting to a joke of a guild like NPU that does nothing but kiss ass, beta test things for their developer friends, pat themselves on the backs, and parade around like they are somehow superior to the guilds that actually do things without developer info and help.

Wich reminds me, why the heck is the popular/public opinion that NPU is so damn great? What have they done that a handful of other guilds have not? I guess the most recent notch on their belt was the world first kill of Chel'drak. Its no secret they beta tested this encounter, and they beat it in a matter of hours before Second Dawn did. That can be chalked up to bad luck with the RNG. Furthermore, there are 4 other guilds that beat it shortly after who never beta tested the encounter and had to start from scratch when the adventure pack went live. Oh, and btw, of all the guilds that did kill Chel'drak, why has NPU only killed him once? Its been 3 weeks now. Second Dawn will be killing him for the 4th time tonight, but NPU still just has one kill to date.

The excuse I have heard is that they are more focused on killing the Matron in Mystic Lake. Please. That is pathetic. Chel'drak takes 15 minutes (30 if your one of the guilds that took 10-20 min to kill him). You zone in, you kill 3 trash encounters comprised of heroic mobs and then you kill the turtle dragon. Get in, get what's yours, and get out. The zone in is even located in mystic lake on the way to the matron ring event. Since NPU seems to love world firsts and proclaiming to the world the exact date, time, and what they had for breakfast the day they do anything of the like, why would they leave an "easy" and quick encounter alive that has many world firsts undiscovered on the loot table? Yeah, I call bull shit on the "we're more focused on the matron" excuse. 30 minutes every 5 days for some nice gear is more than worth the time.

3 Comments:

Anonymous Anonymous said...

First off, thanks for the kind words and the Grats. We work our asses off at doing these mobs and trying to be a top level guild.

Secondly, yes, he was in Drow and on the same server and, there for awhile, competed for the same mobs, in their early days. I'm not sure if any lingering hostility is still there or not and that may play into how it went. Drow doesn't like us very much.

I believe he has left Drow though and they no longer really do much of anything.

It's so hard to put a list together of who is important. Vellek surely knows Brigands are extremely important. Do you realize how much a Swashbuckler debuffs also? :) Yes, brigand debuffs rock. They made sure of that, since quite a few dev team members plays a Brigand.

So many classes can make or break a raid. It really depends on what you are raiding.

Yes, it's a blow to the legitimate guilds out there that do mobs day in and day out, the right way with no help, only to see NOU get all the credit, with all the Dev/GM help they get. Just a slap in the face but, we push on and try not to worry too much about NPU. SOE really has no clue how much they are ruining things for their members by pulling stunts like this.

It's been a really rough road for us. We have dealt with the same high turnover that every other high level guild in this game has dealt with, due to SOE's vision and screwups in the high end raiding scene. We push on though and continue to kick ass. I am sure there will come a day when we all join the other high end guilds and just say the heck with it and leave for something better.

3:31 PM  
Blogger Ishbu said...

Heh yeah I know about swashbucklers....I have a level 70 one myself that ive been boxing on occasion since our regular one got hit by a truck...poor hoopdee. I just always feel like his debuffs get overshadowed massively by a brigand, and the few unique things are easily matched by a shaman.

But anyways, yeah in the big picture, its only a matter of time (weather that is years, months, or weeks) before we all leave the game, sometimes it just seems like SOE and their affiliates are trying to push some of us out the door sooner rather than later.

6:52 AM  
Anonymous Anonymous said...

Speaking of which, have you seen Blackguards lastest blog entry? No real prizes what "vocal minority" he's talking about.

12:14 PM  

Post a Comment

<< Home